A tier difference as predetermine by stats outcome;Controversy
-High health, Best resist, lowest damage of All schools: Too much access to damage. -High health, Good resist, tied with death for fourth in damage: Overloaded utility kit and stall potentials. -Balance Health, Fair resist, second highest damage of All schools: Too safe, needs vulnerability. -High health, Fair resist, second lowest damage of All schools:Too vulnerable to high damage output. -Fair health, Fair resist, third highest damage of All schools: Needs readjustments on shields bypass spells. -High Health, Fair resist, tied with balance for fourth in damage: Needs better defensive options. -Lowest health, lowest resist, Highest damage of All schools: Needs access to dot and survivability. -Spell writing enchantment upgrade cost reduction needed. -Damage shift spells plus reflective aura needed. -Shift spells are becoming popular, Moon mastery amulet needed. -Shift turn, shadow minions, shields, dispels, and protection needed.