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Mana burn, another issue.

AuthorMessage
Survivor
Aug 18, 2010
16
I understand how mana burn works.
However there is another bug.

Condition.

1,You have to be the second-caster.
2,Your opponent has to use their full pip. My case was 8 pips. (efreet, forest lord).
3,Your mana burn timing has to be the exectly same as your opponent. (I was casting mana burn with 3 power pips)

so efreet(forest lord) casted first then mana burn next, on the same turn

When this happens
You don't deal any damage. you burn nothing (This is fine, although according to the current mana burn rule, it still needs to deal damage, since you are casting it on the same turn. I can argue, but I won't do it here.)

The problem is,
Your opponent get 3 power pips after your mana burn, plus one extra pip for a new turn

This is not a free cast.
When I looked at my opponent's pip zone all pips were GONE.

But right after casting mana burn,
3 power pips magically appeared from my opponent's pip zone.

WHERE THOSE 3 POWER PIPS COMING FROM?

So I guess, There is a new rule for Mana burn?

If you cast mana burn, and burn nothing, you DONATE your pips to your opponent.

Dear KI,

Please FIX this problem BEFORE you release the New patch.
Or re-work Pip manipulation mechanism on ice, and myth rank 10 spells.
I am sure those spell will have the SAME problems.