Were you listening at all for what I said? Probably not.
Use doom and gloom + infection. That's 125% subtracted from the heal. If you do the math, that's -250. That's a negative. For a 1000 Heal. For a 100 Heal (which, obviously you don't care about) is -25. For a 400 heal (which, you still don't care for) is -100.
If you have absolutely, not even 1% respect for what I said, then move on. Deal with the fact that "energizing battery heals for to much."
Like I said one billiontimes before, you use healing current. That kinda gets the thread out of the boards.
Like Gemma said, the probability of healing current healing 1000 is 1/3. The percentage is 33.333333333333%. That's for every heal. Either for 100 or 400. That's it. I'm out. PlayHard101 @Canny: Sure.
Okay, so let's put your theory to the test. So if I could put up an Infection and a Doom and Gloom my opponent would just sit there and not do anything? Excellent idea. No, if everybody was that simple minded, I would be #1 on the leaderboard.
Here's what my opponent can and will do. If their pet didn't take off the Infection already then the person would cast a Sprite or Pixie and shake it off then change the bubble for 2 pips. Face it, I'm limited on Doom and Glooms because I'm not a Death wizard. My opponent could be Myth with max Time of Legends and could win the bubble war easily. Then, after that, I have limited Infections too, right? Oh no, I forgot, there's more than one type of heal. Lots of people I know carry 6 large heals, 1-2 Primordials, and 2-3 smaller heals to remove Infections. If I put 6 Infections, their 3 heals would leave 3 there and they could use the rest of their 6 heals without the Infection, and their pet is free to go wild again. Then, if I use Doom and Gloom and they change it having the maximum amount of bubbles for their school, my Doom and Gloom is gone. No permanent or reliable solution to Energizing Battery healing 1000.
I have to disagree with the statement 'Most, however, do like PvP. ' I have yet to see a post on here, or any where else that doesn't complain about pvp. I think the pvp vs. pve is like 60%-40%, pvp being greater, because of the fact that many players don't have the the money to pay, or don't want to. You can't complain about something that you can counter, and think about the poor soloing storm wizards who there only spell for healing is healing current (with out training life). So if this where to happen (this being nerfing healing current) it should only be for pvp.
P.s. My argument is sum-what deluded because I allwis try to see both sides of the argument.
The argument is on Energizing Battery and Energizing Battery alone, I didn't quite remember the name of the pet talent when I first made the thread so I'm sorry if it was misleading, but the topic is about Energizing Battery not Healing Current.
While not a reliable counter, it is a funny one if you get a chance to see it. May cast dissipate against may cast healing current is amusing. Especially if the healing current player isn't storm.
I probably would get MC Dissipate on my pet to test that out, but with Cleanse Charm becoming increasingly popular I don't think it'd work too well.
Healing Current triggers a lot less often than Fairy/Spritely. It also heals on the 400 level more often than not. The 1000 and 100 levels are less common with 1000 being the least. The triggers are exactly the same as all healing spells, ANY action by ANYONE. The only action that cannot trigger a heal is passing. As for getting a 1000 on pet heal, my fairy pets do that already. The spell doesn't need nerfing, half the time it heals you it's too little loo late. Every once in a great while you get lucky and it hits big to save you. My experience is that it tends to heal big when you don't need it.