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Guild House - Daily Reward

AuthorMessage
Survivor
Mar 14, 2011
47
Greetings!

Our guild recently noticed the drop rate on the Guild House Daily Reward might be bugged. It takes 3,636 Azoth to open this and the reward is only 1 Azoth per day. That would take 3,636 days (or 10 years) just to get a return on investment of Azoth for one wizard.

Shouldn't the daily reward in the guild house be much higher since getting a single Azoth is instantaneous with one of the 9 scout talents on a pet? A drop rate of 10 Azoth per day from the daily reward would lower the return on investment for one wizard down from 10 years to 1 year.

Thanks!

Astrologist
Dec 31, 2009
1124
Storm Dealer on Aug 22, 2022 wrote:
Greetings!

Our guild recently noticed the drop rate on the Guild House Daily Reward might be bugged. It takes 3,636 Azoth to open this and the reward is only 1 Azoth per day. That would take 3,636 days (or 10 years) just to get a return on investment of Azoth for one wizard.

Shouldn't the daily reward in the guild house be much higher since getting a single Azoth is instantaneous with one of the 9 scout talents on a pet? A drop rate of 10 Azoth per day from the daily reward would lower the return on investment for one wizard down from 10 years to 1 year.

Thanks!
It was one in test also, so probably not a bug. They could easily increase it though. Just keep in mind, the entire point of guilds is to give you more items to farm and more grinding.

Explorer
Oct 27, 2009
67
First, not many other games ever didnt have guilds or guild chat systems immediately in place once they set up guild grouping.

- This was back in the year 1999 , 23 years ago Everquest had guilds, with guild chat and the guilds werent forced to spend 6 months trying to unlock all the abilities of the guild.

It makes no sense that we are forced to focus all of our effort in game on trying to just unlock the areas and most all
of the areas are bugged.

I can harvest 2 azoth with an elemental scout pet but the guild has to spend 2880 Azoths for unlock on main crafter so you can then need Nearly 12000 azoth to convert azoths.

Let's do the math.

2880 azoth/50 guildies which pretty much is unheard of because it takes so long to unlock stuff and people give up.
So 50 guildies must donate 57.6 azoth each just to unlock crafter

Then the first daily that drops 'One' thats '1' single azoth after the guild had to donate 2880 then 1440 to unlock first daily.

So 4320 Azoth to reach the first 1 azoth dropping daily if everyone all 50 actually do the daily would take 6 months to receive a return on investment if and only if all 50 people come in and do the daily for 1 single azoth.

How is this even slightly giving any casual players any type of incentive to even be in a guild?

I've played many other games with guilds and after never having a guild ability in Wiz101, please tell me how this is making guilds something people even want to set one up?

Nearly every guild i joined went from the 12 needed to join down to 2 or 3 players that are never even online.

Sat back and watched one guild go from 48 players to 4 because they all said, the effort of unlocking things would basically steal all their time in just focusing on doing nothing but farming azoths and stealing all the fun enjoyment of playing the normal game.

A friend calculated that if he sat and did nothing but switch between 6 wizards farming azoth 2 per elemental scout that it would take 478 days just to unlock the basic things which give nothing back to the guild.

And then raids? I have yet to find anyone in a guild that has even done a raid because they are bugged and requiring 12 people to be online at the same time for a bugged raid is nearly fully impossible.

The raid system requires way too much work to give incentive for anyone to even spend time on it, hence why people are barely using it.