I have an issue with the turn sequence and *OT spells.
Here is what happened to me tonight:
I'm fighting mobs in Krokopia with my 13 Life mage. Its a close fight, and I have multiple HOTs and DOTs on me at the same time.
I have on me: Fire Elf Sprite Fire Elf Sprite
I'm VERY low on health.
My turn starts
Fire Elf hits me for -90 (I'm alive) Sprite hits me +70 Fire Elf hits me for -90 (I go to 0) Turn ends - defeated Sprite never procs
Since you can go to 0 in a group fight and have another player bring you back to positive numbers, I'm really surprised that this happened. I would have been in positive numbers if the Sprite went off. I can understand that if I was still at 0 after the queued Sprite went proc'd that the fight was done. But that didn't happen.
Combat in The Spiral has always been a complex affair and even veteran wizards forget some of the finer points. Heal over time spells are always removed from a target at the moment he / she has been defeated in combat; even when that healing spell would result in the target returning to combat to fight. This rule applies even when the wizard in trouble has teammates remaining who haven’t been defeated yet. Be careful in your future duels!
If you want the prize, you have to build the ladder rung by rung. There are no shortcuts.